Romance is an aspiration in The Sims 2. Romance Sims are passionate to have as many romantic possibilities with anyone as possible, without being tied up by lifelong. The Sims 3: Marriage, Weddings and Romance. In The Sims 3, your Sim can pursue Romantic Interests and have a girlfriend or boyfriend. They can deepen and strengthen those relationships until the Sims are in love. Sims can then propose marriage and eventually marry their fiancee. In this guide to Sims, romance and love, I'll talk about the various stages of a romance and how to move your Sim one step closer to finding a boyfriend, girlfriend, or partner for life. If you’re like most folks, you’ve made some New Year’s resolutions. Perhaps getting better at dating is one of them
Find all our The Sims 2 Questions for PC. Plus great forums, game help and a special question and answer system. The Sims 4's Romance system is one of the things the developers did very well with the game. There are plentiful social interactions in that category, and excellent. Find all our The Sims 3 Questions for PC. Plus great forums, game help and a special question and answer system. I found that my Sims 3 FAQ page was getting a little long and the word count a bit heavy, so I have decided to split it up into separate pages on particular subjects. We will discuss the Dating added in The Sims 3 Generations, and how you can get Sims from going steady to proposing marriage and having a wedding. Building Romantic Interest. The first phase of romance in The Sims 3 is the Romantic Interest. This relationship level is hit as soon as your Sim (or the other) successfully completes certain romantic interactions with another Sim. If Sims are good enough friends, this can be triggered by just a little flirting, but early in a relationship a lot of interactions aren't available. Something simple like Confess Attraction is all that it takes. This will show you that the other Sim is indeed interested in yours and that a romance between them could work. The more bold a romantic interaction, the more likely it is to fail when Sims are just starting to fall in love. As in life, it can be important to move slowly. That's not to say that two Sims can't fall in love and even propose marriage in the course of an afternoon, it's just all about the buildup. A failed romantic interaction can be a big blunder for a relationship's progress. If you move too fast, back off and try some easier things like a hug as opposed to a make- out session. Traits Make a Huge Difference in Love. Certain traits can go a long way toward increasing your Sim's romantic success, though all Sims can eventually get married - - even those with Commitment Issues. Read the next section of this guide, Traits in Conversation, to learn about how those traits can make an impact. For love, the simplest information I can provide is that Charismatic, Friendly, Flirty, and Hopeless Romantic Sims are going to have an easier time finding a girlfriend or boyfriend. Spot another Sim who's a hopeless romantic (like one of my targets for this guide, Blair Wainwright) and they're in the bag. My flirty Sim was able to become her boyfriend in just a few short hours, as she accepted almost every pass he made. Of course this scenario would be quite different if she were Unflirty, but there's no nut you can't crack with a little patience and perseverance. At any rate, once a Sim has been made a Romantic Interest more of the love socials will succeed, giving you a lot more options for how your Sim and potential Partner will proceed. The First Kiss interaction will unlock a few more options for kissing. Sims can be very conservative lovers. There's no need for things to get too hot and heavy in order for them to get engaged and wed. Tone of Conversation - Turning up the Heat. As in other forms of communication between Sims, like the routine chat, the Tone of conversation will determine what options are available to you. When a Sim is being very alluring, they can really bring on the moves. Gaze into their eyes, embrace them, and whisper in their ear. Of course, interactions like this can be found under the special categories for traits even when you haven't set a tone. This is just one perk to having certain traits like Hopeless Romantic and Flirty. Propose Going Steady - Getting a Girlfriend or Boyfriend. When your Sim is being irresistible, they will have the option to ask the other Sim to go steady. This will set them as your Sim's Girlfriend or Boyfriend. They'll have a lot more privleges in your house, and getting caught cheating with another Sim can have major consequences. Jealousy can begin to be an issue, as well so you might not want to get caught flirting. At this stage in the relationship, they can propose marriage and a lot of interactions are available from the get- go. You don't need to build up momentum to Woo. Hoo, for example. It's a cinch as long as the other Sim is in the mood. Proposing Marriage - Getting Engaged. When your Sim has a boyfriend or girlfriend and the mood is right, they can then propose marriage. Use Romantic Interactions to make your Sim seem extremely irresistible and this will go over very smoothly. It's also how you get the option to appear in the first place unless your Sim is a hopeless romantic or possibly family oriented. This takes a bit of a high relationship to achieve. More so if one of the Sims has commitment issues. If your Sim is successful, the relationship moves up to the next highest level, fiance(e). Husbands and Wives - Holding the Wedding. You have two options to get Married in The Sims 3. You can hold a wedding party and do it in style, having the vows during the party. Try to plan it to be a great one - make sure all the guests' needs are met, and they're entertained. Or give your Sim has the Legendary Host Lifetime Reward. You schedule the wedding party by using the Throw Party interface on the cell phone. If a Sim in your household is engaged, everyone in the household will automatically have this option. However, it's important that the engaged Sim be the one to throw the party. Like other parties, you can set the attire and time, drawing on your list of known Sims for the guest list. The wedding can be a major wish to fulfill, and it makes the two Sims very happy. Often the parents of the couple will have a wish to see their child get married. The parents also get a nice positive moodlet for being the Father or Mother of the Bride or Groom. If you want a glorious wedding, use Build/Buy Mode prior to the wedding party to do all of your decorations and set up. It's a good idea to have the bride/groom either already living in your household or at least be on the premises before the wedding party. Don't count on the party invitation being enough to get the groom there on time! If you control both the bride and groom, it's fairly easy to get both of them in place for the ceremony. If you control only one, you'll need to put him/her at the ceremony spot and then call the fiance(e) over. Once they are both in place, use the Romantic Interactions and select Get Married. The guests will automatically group around the couple and make the appropriate sounds for a wedding. After the wedding is finished, you'll get the screen to move the new spouse into the household (if they don't already live together). However, if you're not into the whole party thing in the game, you can find the Have Private Wedding through the Romantic Interactions menu at any time after the acceptance of the marriage proposal. This will wed the two Sims instantly (as though they just got a marriage license). You'll be greeted with the household transfer menu, where you can bring over the spouse and select who will live where. Through either option of wedding, your two Sims will get a +5. Just Married moodlet for a couple of days. Divorce. Sims can indeed get divorced and separate. The option is found under Mean Interactions with . Sorry, no signing Divorce papers in The Sims 3. In fact, you won't see the word . It's always called breaking up or splitting up, no matter what the exact relationship might be. Doing this will, of course, break hearts and cause a massive negative moodlet on the other Sim. When that moodlet is gone after a couple of days, interacting romantically with the ex will not be so awkward, and you can build momentum in conversation again, stepping up the romance levels and even get remarried, although the process is no different the second time around. After Sims Break Up, they can Move out once more. You can select the Ex and use his/her cell phone and select Move. The Kick Out option is available, meaning the ex- spouse will go where ever they can without you having to choose or pay any money. Don't worry that he'll be homeless because a Sim who is kicked out will take possession of an empty house in town. Cheating - Stealing Romance. This is a topic that has come to my email inbox multiple times now, so I'll answer it definitively here. While you're flirting with another Sim, she may seem to say she has a boyfriend and cannot be doing things like this. Like I said, there's no nut you can't crack. Sims in relationships seem to need a bit more convincing, that is, relationship level, but they can and will cheat on the other Sim and you can even go so far as to commit full out adultery. I found the Good Friends relationship level to be a sweet spot when my Sim was trying to woo the ladies away from their husbands. At that point, confess attraction things can move very, very quickly because of how much the cheaters like each other. If your Sim is caught by an angry husband, there's a good chance there will be a fight. Either way, don't expect the wounded partner to like it. Your relationship is going to take a massive hit. In most cases, if you want to steal a Sim from their husband or wife, you probably don't care about the consequences anyway. Asking the Sim to break up or divorce is like getting caught immediately. He'll know who took his girlfriend. And it's not just the partner/spouse who gets hurt. If a child or other family member witnesses the cheating, or even just flirting, there will be damage to the relationship and negative moodlets for betrayal. Jump to Top. Disclaimer: - This site is not endorsed by or affiliated with Electronic Arts, or its licensors. Trademarks are the property of their respective owners. The Sims and The Sims 3 Logo are trademarks of Electronic Arts, Inc. Game content and materials copyright Electronic Arts Inc. All original material on this site. Flight simulator - Wikipedia. A military Flight simulator at Payerne air base, Switzerland. A flight simulator is a device that artificially re- creates aircraft flight and the environment in which it flies, for pilot training, design, or other purposes. It includes replicating the equations that govern how aircraft fly, how they react to applications of flight controls, the effects of other aircraft systems, and how the aircraft reacts to external factors such as air density, turbulence, wind shear, cloud, precipitation, etc. Flight simulation is used for a variety of reasons, including flight training (mainly of pilots), the design and development of the aircraft itself, and research into aircraft characteristics and control handling qualities. Firing at a moving target requires aiming ahead of the target (which involves the so- called lead angle) to allow for the time the bullets require to reach the vicinity of the target. This is sometimes also called . During World War I, some ground- based simulators were developed to teach this skill to new pilots. He later patented his design, which was first available for sale in 1. The Link Trainer was a basic metal frame flight simulator usually painted in its well- known blue color. Some of these early war era flight simulators still exist, but it is becoming increasingly difficult to find working examples. He was also a pilot, but dissatisfied with the amount of real flight training that was available, he decided to build a ground- based device to provide such training without the restrictions of weather and the availability of aircraft and flight instructors. His design had a pneumatic motion platform driven by inflatable bellows which provided pitch and roll cues. A vacuum motor similar to those used in player pianos rotated the platform, providing yaw cues. A generic replica cockpit with working instruments was mounted on the motion platform. When the cockpit was covered, pilots could practice flying by instruments in a safe environment. The motion platform gave the pilot cues as to real angular motion in pitch (nose up and down), roll (wing up or down) and yaw (nose left and right). Link also demonstrated his trainer to the U. S. Army Air Force (USAAF), but with no result. However, the situation changed in 1. Army Air Force was given a government contract to fly the postal mail. This included having to fly in bad weather as well as good, for which the USAAF had not previously carried out much training. During the first weeks of the mail service, nearly a dozen Army pilots were killed. The Army Air Force hierarchy remembered Ed Link and his trainer. Link flew in to meet them at Newark Field in New Jersey, and they were impressed by his ability to arrive on a day with poor visibility, due to practice on his training device. The result was that the USAAF purchased six Link Trainers, and this can be said to mark the start of the world flight simulation industry. Some 1. 0,0. 00 were produced to train 5. USA and Canada because many pilots were trained in those countries before returning to Europe or the Pacific to fly combat missions. The Celestial Navigation Trainer of 1. It enabled sextants to be used for taking . This was the first of today's modern flight simulators for commercial aircraft. Cockpit Procedures Trainer (CPT) are used to practice basic cockpit procedures, such as processing emergency checklists, and for cockpit familiarization. Certain aircraft systems may or may not be simulated. The aerodynamic model is usually extremely generic if present at all. Large samples of pilot opinion are required and many subjective opinions tend to be aired, particularly by pilots not used to making objective assessments and responding to a structured test schedule. For many years, it was believed that 6 DOF motion- based simulation gave the pilot closer fidelity to flight control operations and aircraft responses to control inputs and external forces and gave a better training outcome for students than non- motion- based simulation. This is described as . Recent scientific studies have shown that the use of technology such as vibration or dynamic seats within flight simulators can be equally as effective in the delivery of training as large and expensive 6- DOF FFS devices. Once this document, called a Qualification Approval Guide (QAG), has been approved, all future devices conforming to the QAG are automatically approved and individual evaluation is neither required nor available. This level does not require an aerodynamic model, but accurate systems modeling is required. FAA FTD Level 5 - Aerodynamic programming and systems modeling is required, but it may represent a family of aircraft rather than only one specific model. FAA FTD Level 6 - Aircraft- model- specific aerodynamic programming, control feel, and physical cockpit are required. FAA FTD Level 7 - Model specific, helicopter only. All applicable aerodynamics, flight controls, and systems must be modeled. A vibration system must be supplied. This is the first level to require a visual system. Full Flight Simulators (FFS). Airplanes only. FAA FFS Level B - Requires three axis motion and a higher- fidelity aerodynamic model than does Level A. The lowest level of helicopter flight simulator. FAA FFS Level C - Requires a motion platform with all six degrees of freedom. Also lower transport delay (latency) over levels A & B. The visual system must have an outside- world horizontal field of view of at least 7. FAA FFS Level D - The highest level of FFS qualification currently available. Requirements are for Level C with additions. The motion platform must have all six degrees of freedom, and the visual system must have an outside- world horizontal field of view of at least 1. Collimated (distant focus) display. Realistic sounds in the cockpit are required, as well as a number of special motion and visual effects. European Aviation Safety Agency (EASA, ex JAA). This has a very large- throw motion system with 6. The heave system supports a horizontal beam on which are mounted 4. A conventional 6- degree of freedom hexapod platform is mounted on the 4. This design permits quick switching of different aircraft cabins. Simulations have ranged from blimps, commercial and military aircraft to the Space Shuttle. In the case of the Space Shuttle, the large Vertical Motion Simulator was used to investigate a longitudinal pilot- induced oscillation (PIO) that occurred on an early Shuttle flight just before landing. After identification of the problem on the VMS, it was used to try different longitudinal control algorithms and recommend the best for use in the Shuttle program. The most complex of these devices is the Desdemona simulator at the TNO Research Institute in The Netherlands, manufactured by AMST. This large simulator has a gimballed cockpit mounted on a framework which adds vertical motion. The framework is mounted on rails attached to a rotating platform. The rails allow the simulator cab to be positioned at different radii from the centre of rotation and this gives a sustained G capability up to about 3. Retrieved 2. 8 April 2. Archived from the original on 1. October 2. 01. 1. Retrieved 2. 0 April 2. Retrieved: 1. 8 December 2. Air Force Fact Sheet: Link Trainer. Retrieved: 1. 2 October 2. Retrieved 4 August 2. Transfer of Training from a Full- Flight Simulator vs. AIAA Modeling and Simulation Technologies Conference. Retrieved September 1. MPL Simulator Solutions. Retrieved September 1. Retrieved 5 February 2. New York: Grosset & Dunlap, 1. First edition 1. 97. ISBN 0- 4. 48- 0.
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